Phone: (818) 288-8754
Email: [email protected]
LinkedIn: https://www.linkedin.com/in/maximilian-sherr-067112184/
US Citizen in Asheville, NC
EducationBA in Computer Science and Music from University of California Berkeley
Collaborated with artists, designers, and product managers to create immersive VR nursing simulations.
Followed Agile software development lifecycle methodologies to ensure timely delivery of new functionality.
Wrote and edited custom materials, physics assets, and animations in Unreal Engine to create necessary in-game functionality.
Used C++ and Blueprints to create a scenario writing tool which was used to create custom nursing scenarios for business clients.
Refactored key parts of the codebase to improve code readability and maintainability, reducing development time for new features.
Designed, developed, and customized functionality for in-game medical devices and software.
Wrote a tool in C++ to convert Unreal structs into JSON Schemas to allow for standardized communication between the game and a customer-facing online portal.
Worked with Blender and Photoshop to edit 3D meshes, textures, and UV maps for in-game assets.
Assisted in migrating project from Unreal 4 to Unreal 5.
Inspected vinyl records for aural and visual defects and packaged them.
Assisted in research on source separation for AI processing of audio files.
Collaborated in writing a technical research paper for submission to journals and academic conferences.
Implemented baseline algorithm in Python to test against neural network solutions.
VST3 plugin for modeling string resonance
Used C++ and JUCE framework to write string resonance algorithms.
Designed and implemented UI for plugin parameters.
Wrote unit tests to ensure greater plugin stability.
Created custom build system using CMake.